Monday, December 2, 2013

Ib: Chapter Two -- Deeper into the Gallery

CHAPTER TWO START ---
'Lady in Red' and Ib
DEEPER  INTO  THE  GALLERY  YOU GO...  WHAT  YOU  WILL  FIND,  NOBODY  KNOWS.
 
---------------------------------------
 
    You emerge from the other side of the hole you had made, into a room not much different then the one you were just in.  Unlike the previous transitions between distinct chambers, the walls of this section were the same soft brown as the last.
 
    To your sides are two small sections, each adorned with a few paintings, and one long hallway ahead.  As they are closer, you check the paintings to your sides.  To your right, there a several empty podiums, as if the art work had just got right up and walked off of them.  For all you know, that may have been what happened.  The only painting that was still here was of a pair of lips.  A simple set of big, full, rose red lips.  Nothing overly remarkable.  At it's base, however, was it's plaque.  It read simply Hungry, and had a piece missing from the corner like someone had taken a bite out of it.
 
    Given that it was a mouth, it wasn't hard to figure what exactly had happened.  You take a caution step back from the lips, wary of whatever they may do.  Returning to where you started, there opposing side was not that dissimilar.  A few empty podiums, and several paintings of nothing but white.  The only painting that still had something in it was a face.
 
    A simple red face against a black backdrop.  Like many of Guertena's works, in and of itself, it didn't look overly impressive.  Again, something that you could have drawn, even.  What made it beyond your caliber, however, was the fact that it was spitting it's tongue out at you, and otherwise making rude faces at you.  As soon as you approach it, it spits at you to, which you narrowly dodge.  Just as you are about to give the rude face an earful for his poor behavior, you notice that the small puddle of spittle was steaming on the floor.
 
    It was melting away the surface.  Like acid.
 
    You look up at the face in shocked horror, only for it to chuckle at you before fading into it's shadowy backdrop.
 
    Things were getting dangerous, and you quickly run off in near panic.  You had nearly had enough of this place.  You just wanted your parents back.  You wanted to go home.
 
    You run so quickly, you don't notice a plaque that had fallen on the ground.
 
    Just when you had forgotten.
 
    You reach the end of the hallway, leaning over on your knees to catch your breath.  Once you felt rested enough, you look to find this hall tees as well, with a path on each side.
 
   To your right however, is a long series of dolls.  Each and every one of them hung by a thin red rope, dangling from the ceiling.  Some by their arms, some by their legs, and others by their necks, with fluff falling from where the stitching had come loose around their limbs.  Many of them swayed in the nonexistent wind, the whole scene painted out like some kind of twisted gallows.
 
    As sick and twisted as it may have been, this could have been another one of Guertena's work.  It's no wonder that most of his pieces were sealed up.
 
    Thoroughly disturbed by that path, you turn the other way and head down the path to your left.  At the end lies a door marked The Liar's Room.  Without any more thought, you push your way into the room.
 
    On the other side, there is a simple row of paintings.  Six, to be precise.  Each of a silhouetted person, save for their clothes, which each stood out a different color.  Beneath each of them lay some text, clumsily scrawled in yellow paint.
 
    Green:  Stand in front of the statue, go three steps north and one step south.  That is the answer!
    Brown:  Stand in front of the statue, go four steps east, then two steps north.  That is the answer!
    Yellow:  The one in White speaks the truth!
    Blue:  The truth speaker only wears Green!
    White:  Stand in front of the statue, go two steps east, then two steps south. That is the answer!
    Red:  I agree with the one in Yellow!
 
    You analyze what the paintings say for a moment, before walking through the next door.  Sure enough, on the other side lies a blank room with tiled floors, and the statue that they spoke of sitting cleanly in the middle. 
 
    The statue, a blank white mannequin, held a sign in his hands which simply read,  There is an odd one out...
 
    Looks like it's time to start looking around...
 
------------------------------------
 
    Please, for the love of all things good, do better this time everyone.  Please?  Unlike the last few 'puzzles', this one isn't luck based, and can be figured out based purely on one's ability for analytical thinking.  Show me that your better then you currently have me believing.   Now chose a set of directions!  And best of luck to you!
 
    Your going to need it.  *Evil laugh*
 
    Yup, we go with brown then.  Lessee where that takes us...
--------------------------------------
 
    You walk around the statue some, watching it cautiously.  It makes no moves, and you leave to room cautiously.  Once back in the Liar's room, you look back at what each one says.  You pick the Brown one's set of direction, and return to the next room.
 
    Standing in front of the pale mannequin, you count your steps out as you trail the path you had chosen.  One, two, three, four... One, two.
 
    The moment you step on the last tile, it creeks under your feet.  Further inspection reveals it to be sitting loosely amongst the others.  With little more then a small tug, it comes right up out of the floor.
 
    Written underneath it in blue, are three tiny numbers.  166.
 
    A sound echoes behind you, sounding like a cloth tearing.  You quickly return to the Liar's room to find out what it was, only to be thoroughly shocked.
 
    Shreds of paper lay on the ground, mixed with a small amount of brown paint.  Five of the six paintings now had knives in their hands, the text beneath them, a single word.
 
     LIAR
 
    The one who showed you the way was now nothing more then tatters hanging from an empty frame, surrounded by it's own gruesome companions.  You hurry out of the room, afraid that the paintings may turn on you as well.
 
    You return to the hallway, and find that there is only one path yet to travel down.  The hall of hung dolls.
 
   You hurry down the hall as quickly as you can, trying to ignore the cloth creatures around you.  At the end lay a simple door.  You try the handle, only for it to click in protest.  you fumble with the door a little more, before noticing a small wheel in place of a lock. 
 
    It appeared to be a simple three-digit combination lock.  Having been no numbers up to this point save what you had just found, you try that, sliding each of the three wheels to where the numbers.  166.
 
   You hear a click from behind the door, and find it push open effortlessly.  On the other side, there was a small orchard of wooden trees.  Upon the tree in the center hung a single wooden apple.
 
    In the back of your head, you make a connection.  Things around here like to eat wood, and the lips were hungry...
 
    Quickly picking the apple, you make a quick jog back to where you encountered the lips, trying to pay no mind to the atmosphere around you.  You make it there before long, hesitantly approaching the lips with the fake apple held out in your outstretched arm. 
 
    Sure enough, the lips practically lunge out of the wall, gulping down the wooden apple in a single gulp. 
 
    Burp...  I'm full now.  I'll let you through now.
 
    You weren't sure where the voice was coming from, other then it was apparent the lips were the one who said it.  A moment later, the lips parted wide.  Wide enough for you to walk through, with the next room clearly on the other side.  You think only for a moment were the apple went then if this room was on the other side.
 
    With nowhere else to go but forward, you step forth.
-----------------------------
 
Congratulations, you got it right on your first try.  No choice this time.  On to the next room!~


  You finish crawling through the passageway created by the lips, emerging into a  new room.  The first thing to catch your eyes is the glaringly red color of the walls.

    Once your eyes had adjusted to the harsh color change, you find yourself in a simple hallway lined with another sequence of paintings.  Similar to the green room closer to the start of this twisted place, each painting seemed to take place after the previous.  They had no name printed under them, and the image was that of a guillotine slowly being raised.

    By the time you make it to the end of the hallway, the painting had the blade raised to high it was no longer on the painting.  Simply just the wooden structure.  Beneath the painting was a staircase, though the painting was hung high enough on the wall to allow you to step under it with no problems.

    As soon as you take your first step upon the staircase, a loud crash sounds right beside you, knocking you right off your feet.  You fall halfway down the stairs before you can catch yourself.  Upon gathering your bearings and checking to make sure your rose wasn't damaged, you look up to find a massive piece of metal smashed into the floor, tearing into the ground and completely obstructing the path backwards.

    The guillotine blade.  You shudder to think what could have happened if you were a half second slower.

    With nowhere else to go, you finish descending the stairs.  The room you come out at is a noticeable shade darker of red. 

    As you continue down the linier pathway, a brief flash of something catches your eye.  You pay it no mind until you spot it again around the corner.  Quickly pursuing whatever it was, you bend the corner just in time to see a humanoid shape dash around the next corner.  You give chase, rounding the next corner.  On the other side though is simply a door, with no sign of whatever it was you saw.

    You try the door, to see if that is where he went, only to find it locked.  Whatever it was must have locked it from the other side, you think, until you spot the door's key laying on a small table to your right.  And unless there was more then one key to this door, the figure indeed hadn't escaped through it.

    You turn back around, slowly checking around for something you might have missed.  Surely enough, a small discolored spot is noticeable on the floor right beside the wall.  You kneel down beside the spot, leaning up against the wall to get a closer look, only to fall flat on your face as your hand goes right through the wall.

    You blink for a moment, trying to think about what just happened, sure enough, half your body can not be seen, still on the other side of the waterlike illusionary wall.  You quickly pull your whole self through, taking a wavering deep breath.  This place was wrong.  Just wrong, on so many levels.

    Turning around, a single painting lays up upon the wall.  Several shadowy figures stand, gathered around a tree, each and every one of them looking down at you, eyes gleaming red.  But rather then get a disturbing feel from the painting, it is almost comforting.  Like... They are protecting you or something...

    Gathering of ????

    You run your hand over the painting's plaque, though you can't make out the last word.  Looking up at the painting a last time, you hurry back off to the next room, unlocking it as you go.

----------------------(Forgot this part)

    The next room is wide and mostly lacking of paintings.  Most of the space in the room has been taken up by two large sculptures, one red and one blue, each lager then a full-grown person twice over.  They themselves look like people, first made of wax then put under a heatlamp, rendering them frozen in a disfigured horror.  You try to read the plaques beneath them in order to give some sense to the bizarre sculptures, but the words are again beyond your scope to read.

    A door sits between the two figures, and is to no ones surprised, locked.  The only other thing that sits in the room is a painting hung back in the corner.  You approach it, only to find it to be one of the paintings you first saw back in the gallery when you first came here.

    Lady in Red

    You feel a bit more secure.  If things are becoming more familiar as you go, you have to be getting closer to the exit.  Right?

    A small glint of light catches your eye, something that you wonder is even possible in the mysterious light of this place.  As you inspect it, you find the key that is inevitably to the next room.  You take it with a smile, walking briskly to the door.

    A loud crash causes you to jump.  You turn around to see what exactly it was, and are more then shocked to see,

   The Lady in Red had torn herself clean off the wall, dragging herself, frame and all, across the floor after you.

    Clutching your rose tighter to your chest, you rush off as fast as you can.  For something without legs, the Lady is able to keep pace with you, maybe even gaining.

    The door didn't seem nearly this far away when you weren't running away.

    You hit the door running, fumbling to get the key into it's socket.  As soon as you hear it click, you duck into the next room.  A loud thwak sounds a moment later, followed by a grating scratch sound as the Lady tried to claw her way in.

    You sit with your back to the wall, breathing deeply until the sound fades away.  Not long after, you hear the Lady dragging herself away.  Letting out a sigh of relief, you stand up and inspect the new room.

(End of forgotten section)--------------------------------

    On the other side lay something new.  This part of the gallery looked more like a library then an art museum, with several bookshelves lining the walls.  In the middle of the room lay a desk, with several books already laying on it.

    You browse over the titles of these books.

    The Story of Carrie Careless

    Mother Goose Nursery Rhymes

    Tales of Nairos

    A Guide to the Lifetime Works of Guertena Vol. 2

    A Hitchhiker's Guide to the Galaxy

    After looking over the titles, you shrug your shoulders, heading to the back of the room where another door sat.  Somewhere in the back of your head, you are not surprised to find that is locked.

    You can't shake the feeling that those books were something mildly important, so you go back to look at them.

     Which one do you read?    ----    The Lifetime works of Guertena
-----------------------------------------------------------------------------------


     Placing your rose on the table, you fumble around with the books, looking for some kind of clue.  As you do, you bump the pile of books, causing the one on top to fall to the ground with a thump.

    After calming yourself from the sudden noise, you move to pick up the hefty tome.  The page that it had opened itself as it fell catches your attention though.  Across it's pages are some of the artwork you have seen up to this point around the gallery, with text beside them telling you about their stories. 

    With some difficulty, you place the weighty book back upon the table and begin looking through it.  Most of it's contents depict the paintings you have seen so far, with the adjacent page filled with text describing the piece and the story behind it's creation.  Most of these were pretty boring as far as you were concerned, and had way to many big words.

    As you continue to leaf through the pages, a small slip of paper falls out to the floor.  You pick it up out of curiosity.

    H A V I N G F U N ?

    You tear the paper in half, letting it's shards fall to the ground.  No, as a matter of fact you weren't having fun.  You just wanted out of here, to get back to your parents.

    With nothing else found in this book, you start to close it.  As the pages start to collapse down, on picture stands out.  Flipping the book back open, three paintings sit on the page.  The Ladies of Color.  One of these was the Lady in Red you just encountered, but there was three others, one of blue, one of green, and one of yellow.  On the opposite page was scrawled a tiny piece of text.

    They can't open doors.  Use that to your advantage.

    You shut the book, it's pages making a dull thump.  Maybe everything in this place isn't out to get you.

    Most of the other books in the table are to complicated for you to even start reading, save for two.

    Giving up on the books on the table for a moment, you give the room itself another quick look over.  Just like before, nothing really stands out as helpful.  The only thing that can really be noticed is that amongst the shelves, a single space is lacking it's book.  This strikes you as a bit odd, as upon further investigation, reveals that all the books on the table don't have slots of the shelves, save one.

    After a quick look, the only book that would fit in that section would be the Story of Carrie Careless.  You pick that book up off the table to return it, and a feeling shoots through your body that can only be described as darkness.

    Despite this, now holding it in your hands, the book also seems to be giving off a compelling aura.  The book wants to be read. 

    You have no idea what would happen if you open the small book.  You fidget with the book in your hands, trying to decide just what to do with it.  It would be safer to just put it back.  But then... What of the secret's it holds?

    Your young curiosity fights with your common sense over what to do.

-----------------------------------------

OPEN AND READ  OR  Close and Return   -----------  Open and Read

-----------------------------------------

     You can't contain your curiosity, and open the loose pages of the book...

#404FileNotFound
## An unexpected error has been detected by Java Runtime Environment:##  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x25252525, pid=6576, tid=3752## Java VM: Java HotSpot(TM) Client VM (11.3-b02 mixed mode windows-x86)# Problematic frame:# C  0x25252525## If you would like to submit a bug report, please visit:#  java.sun./webapps/bugreport/crash# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#---------------  T H R E A D  ---------------Current thread (0x0cc77c00):  JavaThread "thread applet-Main.class-1" [_thread_in_native, id=3752, stack(0x0fbb0000,0x0fc00000)]siginfo: ExceptionCode=0xc0000005, reading address 0x25252525RegistersEAX=0x00000000, EBX=0x09044070, ECX=0x02838370, EDX=0x00000000ESP=0x0fbff77c, EBP=0x41585858, ESI=0x09044070, EDI=0x0cc77c00EIP=0x25252525, EFLAGS=0x00210246Top of Stack: (sp=0x0fbff77c)0x0fbff77c:   0cc6d900 0fbff780 09044070 0fbff7b40x0fbff78c:   09044738 00000000 09044070 000000000x0fbff79c:   0fbff7b0 0fbff7dc 02852e83 000000000x0fbff7ac:   02858189 04b50248 04b5c6d0 04b5c6d00x0fbff7bc:   0fbff7bc 09043fcf 0fbff7ec 090447380x0fbff7cc:   00000000 09043ff0 0fbff7b0 0fbff7e80x0fbff7dc:   0fbff810 02852da1 04b6adb0 04b502480x0fbff7ec:   04b5c6d0 0fbff7f0 09043579 0fbff828 Instructions: (pc=0x25252525)0x25252515:   [error occurred during error reporting (printing registers, top of stack, instructions near pc), id 0xc0000005]Stack: [0x0fbb0000,0x0fc00000],  sp=0x0fbff77c,  free space=317kNative frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)C  0x25252525[error occurred during error reporting (printing native stack), id 0xc0000005]Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)j  com.sun.media.sound.HeadspaceSoundbank.nOpenResource(Ljava/lang/String;)J+0j  com.sun.media.sound.HeadspaceSoundbank.initialize(Ljava/lang/String;)V+j  com.sun.media.sound.HeadspaceSoundbank.<init>(Ljava/net/URL;)V+89j  com.sun.media.sound.HsbParser.getSoundbank(Ljava/net/URL;)Ljavax/sound/midi/Soundbank;+5j  javax.sound.midi.MidiSystem.getSoundbank(Ljava/net/URL;)Ljavax/sound/midi/Soundbank;+36J  Main.init()Vj  sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run()V+837j  java.lang.Thread.run()V+11v  ~StubRoutines::call_stub---------------  P R O C E S S  ---------------Java Threads: ( => current thread )  0x0cc79400 JavaThread "Thread-11" [_thread_blocked, id=3648, stack(0x0f610000,0x0f660000)]  0x0cc79000 JavaThread "Java Sound Event Dispatcher" daemon [_thread_blocked, id=664, stack(0x0f580000,0x0f5d0000)]  0x0cc78800 JavaThread "Keep-Alive-Timer" daemon [_thread_blocked, id=3784, stack(0x0f4f0000,0x0f540000)]=>0x0cc77c00 JavaThread "thread applet-Main.class-1" [_thread_in_native, id=3752, stack(0x0fbb0000,0x0fc00000)]  0x0cc77800 JavaThread "AWT-EventQueue-2" [_thread_blocked, id=7104, stack(0x0e020000,0x0e070000)]  0x0cc77000 JavaThread "Applet 1 LiveConnect Worker Thread" [_thread_blocked, id=5468, stack(0x0d020000,0x0d070000)]  0x0cc76c00 JavaThread "Image Fetcher 3" daemon [_thread_blocked, id=5252, stack(0x0d550000,0x0d5a0000)]  0x0cc76400 JavaThread "Browser Side Object Cleanup Thread" [_thread_blocked, id=5720, stack(0x0df90000,0x0dfe0000)]  0x0cc76000 JavaThread "Windows Tray Icon Thread" [_thread_in_native, id=5716, stack(0x0d920000,0x0d970000)]  0x0cc75c00 JavaThread "CacheCleanUpThread" daemon [_thread_blocked, id=7068, stack(0x0d890000,0x0d8e0000)]  0x0cc75400 JavaThread "CacheMemoryCleanUpThread" daemon [_thread_blocked, id=5088, stack(0x0d800000,0x0d850000)]  0x0cc71400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=5960, stack(0x0d770000,0x0d7c0000)]  0x0cc71000 JavaThread "Java Plug-In Heartbeat Thread" [_thread_blocked, id=3788, stack(0x0d6e0000,0x0d730000)]  0x0cc67800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3908, stack(0x0d4c0000,0x0d510000)]  0x0cc65000 JavaThread "AWT-Shutdown" [_thread_blocked, id=4820, stack(0x0d430000,0x0d480000)]  0x0cc64c00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=5444, stack(0x0d340000,0x0d390000)]  0x0cc3b400 JavaThread "Java Plug-In Pipe Worker Thread (Client-Side)" daemon [_thread_in_native, id=7156, stack(0x0d0f0000,0x0d140000)]  0x0cc35400 JavaThread "traceMsgQueueThread" daemon [_thread_blocked, id=7080, stack(0x0cf80000,0x0cfd0000)]  0x0282f400 JavaThread "Timer-0" [_thread_blocked, id=3852, stack(0x0cef0000,0x0cf40000)]  0x02829c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5232, stack(0x0cad0000,0x0cb20000)]  0x02825000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=4184, stack(0x0ca40000,0x0ca90000)]  0x02824800 JavaThread "Attach Listener" daemon [_thread_blocked, id=4956, stack(0x0c9b0000,0x0ca00000)]  0x0281c000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5640, stack(0x0c920000,0x0c970000)]  0x02806000 JavaThread "Finalizer" daemon [_thread_blocked, id=1512, stac(0x0c890000,0x0c8e0000)]  0x02804c00 JavaThread "Reference Handler" daemon [_thread_blocked, id=4108, stac
(0x026e0000,0x02730000)]
  0x026d9400 JavaThread "main" [_thread_blocked, id=5652, stack(0x00390000,0x003e0000)]Other Threads:  0x027ff400 VMThread [stack: 0x024d0000,0x02520000] [id=3820]  0x0282b000 WatcherThread [stack: 0x0cb60000,0x0cbb0000] [id=4324]VM state:not at safepoint (normal execution)VM Mutex/Monitor currently owned by a thread: NoneHeap def new generation   total 4544K, used 3263K [0x04850000, 0x04d30000, 0x04d30000)  eden space 4096K,  79% used [0x04850000, 0x04b7ffd0, 0x04c50000)  from space 448K,   0% used [0x04c50000, 0x04c50000, 0x04cc0000)  to   space 448K,   0% used [0x04cc0000, 0x04cc0000, 0x04d30000) tenured generation   total 60544K, used 59937K [0x04d30000, 0x08850000, 0x08850000)   the space 60544K,  98% used [0x04d30000, 0x087b8778, 0x087b8800, 0x08850000) compacting perm gen  total 12288K, used 8340K [0x08850000, 0x09450000, 0x0c850000)   the space 12288K,  67% used [0x08850000, 0x09075190, 0x09075200, 0x09450000)No shared spaces configured.Dynamic libraries:0x00400000 - 0x00424000              C:\Program Files (x86)\Java\jre6\bin\java.exe0x77d30000 - 0x77e90000             C:\Windows\SysWOW64\ntdll.dll0x76b80000 - 0x76c90000              C:\Windows\syswow64\kernel32.dll0x778c0000 - 0x77986000              C:\Windows\syswow64\ADVAPI32.dll0x770d0000 - 0x771c0000              C:\Windows\syswow64\RPCRT4.dll0x75d10000 - 0x75d70000             C:\Windows\syswow64\Secur32.dll
0x77460000 - 0x77469000              C:\Windows\syswow64\LPK.DLL0x76970000 - 0x769ed000             C:\Windows\syswow64\USP10.dll0x74dc0000 - 0x74f5e000              C:\Windows\WinSxS\x86_microsoft.windows.common
controls_6595b64144ccf1df_6.0.6001.18000_none_5cdbaa5a083979cc\comctl32.dll
0x7c340000 - 0x7c396000              C:\Program Files (x86)\Java\jre6\bin\msvcr71.dll0x6d800000 - 0x6da56000             C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll0x75770000 - 0x757a2000              C:\Windows\system32\WINMM.dll0x75730000 - 0x75769000              C:\Windows\system32\OLEACC.dll0x6d290000 - 0x6d298000             C:\Program Files (x86)\Java\jre6\bin\hpi.dll
0x756e0000 - 0x756f9000              C:\Windows\system32\IPHLPAPI.DLL0x756a0000 - 0x756d5000             C:\Windows\system32\dhcpcsvc.DLL0x75670000 - 0x7569c000              C:\Windows\system32\DNSAPI.dll
0x73580000 - 0x73587000              C:\Windows\system32\midimap.dllVM Arguments:jvm_args: -D__jvm_launched=104104590225 -Xbootclasspath/a:C:\\PROGRA~2\\Java\\jre6\\lib\\deploy.jar;C:\\PROGRA~2\\Java\\jre6\\lib\\javaws.jar;C:\\PROGRA~2\\Java\\jre6\\lib\\plugin.jar -Dsun.plugin2.jvm.args=-D__jvm_launched=104104590225 "-Xbootclasspath/a:C:\\\\PROGRA~2\\\\Java\\\\jre6\\\\lib\\\\deploy.jar;C:\\\\PROGRA~2\\\\Java\\\\jre6\\\\lib\\\\javaws.jar;C:\\\\PROGRA~2\\\\Java\\\\jre6\\\\lib\\\\plugin.jar" "-Djava.class.path=C:\\\\PROGRA~2\\\\Java\\\\jre6\\\\classes" -- java_command: sun.plugin2.main.client.PluginMain write_pipe_name=jpi2_pid6064_pipe3,read_pipe_name=jpi2_pid6064_pipe2Launcher Type: SUN_STANDARDEnvironment Variables:PATH=C:\Program Files (x86)\Internet Explorer;;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\;C:\Program Files (x86)\Common Files\Roxio Shared\10.0\DLLShared\USERNAME=EdwardOS=Windows_NTPROCESSOR_IDENTIFIER=Intel64 Family 6 Model 26 Stepping 4, GenuineIntel---------------  S Y S T E M  ---------------OS: Windows Vista Build 6001 Service Pack 1CPU:total 8 (8 cores per cpu, 2 threads per core) family 6 model 10 stepping 4, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, htMemory: 4k page, physical 4194303k(4194303k free), swap 4194303k(4194303k free)vm_info: Java HotSpot(TM) Client VM (11.3-b02) for windows-x86 JRE (1.6.0_13-b03), built on Mar  9 2009 01:15:24 by "java_re" with MS VC++ 7.1time: Thu May 27 11:45:47 2010elapsed time: 2 seconds
 
 
 
    ...The book falls from your hands, your mind trying to comprehend exactly what it just shone.  Dark tendrils snake loosely out of the book as it hits the ground, moving towards the wall.
 
    By the time you finally recover from the shock of whatever came out of the book, you notice a new door sitting on the opposite end of the room.  Numbly, you approach it, grabbing your rose on the way.  Finding it unlocked, you head through.
 
   On the other side lies a hallway much like many that you haves seen up to this point.  One path heads to your right, and the other to your left.   In the center where you came out at, sits a tiny blue vase upon a table.
 
   Eternal Blessings, reads the plaque pinned to the base of the table.  The water contained within the vase practically sparkles.  Looking down at your rose, you find it looking somewhat dry looking.  Figuring there was no harm in it, you dip the rose in the water.  Much to your surprise, it immediately looks refreshed, even going so far as to quickly regrow the petals you had lost earlier.
    Feeling better already, you quickly pull your rose back out and march down the hall.
 
    As you come to the end of  the hall, it seems at first to be a dead end.  No paintings or anything either.  Given the selection of boxes in the area, it was most likely just a simple storage area.  Looking around enough though, you find there is in fact a door in this room, though it is mostly obscured behind the room's many boxes. 
    Try as you might to push them aside though, each one of them is to heavy for you to lift.  With a huff, you begin your trek out of the dead end room.
    Before you get out though, something catches your foot, sending you tumbling to the floor.  You quickly turn around to see what had got you, only to find a small twisted piece of cloth sticking out from between some boxes.  You give a irritated huff.  That which wasn't actively after you in this place still seemed to be tripping you up.

    No pun intended.

    Pulling yourself back to you feet, you follow the cloth back to it's source, only to find a ragged jacket hung over a mannequin.  Curiously enough, the garb looks oddly familiar, though you can't place it.

   As you more to inspect it closer, the mannequin shifts a bit, groaning as it did so.  You jump back quickly, prepared to run for your life again.  When it doesn't move again, something dawns upon you.  You remember where you saw this before.

    This wasn't a mannequin.  It was another person,  the young man with the odd jacket who had been looking at The Hanged Man back in the gallery.

    You try to wake him up, but he doesn't move beyond an occasional grunt.  Something gleaming in his hand catches your attention.  A small key rests in his hands, though it is a dull grey in color, unlike all the other color-coded keys up to this point.

    "I'm going to borrow this for a second, ok?"  You say quietly, just in case he can hear you as you take the key from his hand, before running off in the other direction.  If it was a dead end here, this key must go to something on the other end of the hallway.  Or at least, that is what you manage to guess.  You just hope you are correct.

     It takes a moment for you to notice it despite their sharp contrast to the red floor, but blue spots beneath your feet seem to be growing in number as you continue down.  They seem to come to a stop beneath a painting.

    Or at least, where a painting should have been.  All that sits there now is the plaque, and the loose outline of where the frame had been held against the wall.

    Lady in Blue

    You shudder a bit at the thought of your last encounter with one of the ladies.  This feeling is only intensified as you look down to inspect the blue spots.

    They were rose petals.  All of them.

    As the rose wilts, so to will your life rot away

    To your left sits a door, to a room that oddly enough has a window.  You place the key you had gotten from the young man earlier, and sure enough the lock comes undone.

   Before pushing your way in, you run over to the window to peek inside, having to stand up on your tiptoes to see over the rim.

   Surely enough, the woman in blue sits there, frame leaning against the wall smiling to herself.  In her hands lay what was left of a blue rose, with a few petals still clinging onto the stem.

    You brace yourself, walking into the room.  As soon as you do, the lady seems to lose interest in the blue rose, dropping to the ground as she scuttles after you as fast as she can.

    You dash around her, just barely managing to dodge her hands as she claws out at you.  With as much speed as your small legs can muster, you grab the rose off the floor and make it out of the room, just barely escaping in time to shut the door behind the lady.

    You breath a sigh of relief.  They can't get through doors, you recall, so you should be safe now for the moment being.  You look down at the wilted rose in your hand, and remember the vase from just a little while ago.  Maybe it could bring this rose back to life as well.

    Just as you begin to walk off, you hear a loud thump behind you.  Though you think nothing of it, figuring it to be just the lady banging on the door, the window shatters only a second later, with the Lady in Blue looking thoroughly upset.  She immediately gives chase, and you immediately turn to run.

    You barely make it to the vase with time to do what you need.  Sure enough, as you place the azure rose within, it returns to a beautiful fullness.  Unfortunately, you don't have time to admire the rose with the lady right behind you.  Quickly plucking the restored plant from the vase, you turn back to run.

    You hear something else shatter behind you as you run, looking back just long enough to see that the perusing lady had, either intentionally or accidently, overturned the small table and shattered the vase.

     Well, that would be no good to you any more.  As you come back to the previously dead end room, you find that the boxes had been shifted from in front if the door just enough for it to be opened.    The door cracks a second later, a hand reaching out in your direction.

   "Quick, through here!"  A voice yells, and you oblige.  Not a second after the door slams shut behind you does the lady smash into the now closed gateway with a thud.

    "Are you ok, little girl?"

    You look up to the source of the voice, finding it to belong to the man from earlier.

   You give a curt nod, though you have a question yourself.  "Are... you?"

   The man seems a bit taken off guard by your question, though it doesn't take long for him to realize what you meant.  "Oh, yeah.  I'm fine.  I just all of a sudden started feeling better.  It's like... Just..."

    He trails off as he notices the second rose in your hand.  "My rose!"  He practically shouts, before calming himself.  "Yes, um... Thank you, I suppose.  I take it was you who got this for me?"

   You nod timidly, offering the rose to him.  He takes it with a smile, ruffling you hair a bit, much like he did when you first met him.  "I don't get it, but it seems our life is tied up to these roses.  I assume you have been taking care of yours?"

   You hold your rose a bit closer to your chest as a, mayhaps misplaced, precaution.  Your mom had always said not to talk to strangers, after all.

   "Oh, how rude of me.  I haven't even told you my name.  I guess I was just distracted a bit.  It's good to know I'm not alone here."  He said, obviously seeing your hesitation towards him.  Kneeling down to your level, he holds out his free hand towards you.  "My name is Garry.  How about you?"

    You lightly shake his hand, trying to remain to maintain a ladylike posture.  "I-Ib."

    "Ib, huh?  Well, it's nice to meet you, Ib.  Now, how about we find a way out of here?  This place isn't good for either of us."
    CHAPTER TWO ---  END

Ib: Chapter One -- Welcome to the Wolrd of Guertena

(Again, in the off chance that someone will read this, please understand that this story was originally written in the company of my companions.  As such, there are things scattered around that probably make no sense to you as I wrote out my segments.  I'll clean them up later.)
 
Chapter One: Welcome to the World of Guertena;  START
Ib
 
    You fall... You don't know for how long.  You are hardly aware of anything other then the feel of water rushing around you.  You just simply fall...
       And fall...
          And fall...
 
    There is a sound...  A brief click, gone so fast you wonder if you actually heard it, or it was another figment of your imagination.
 
    A flash of light.
 
    You are standing on a staircase leading downward, a solid wall behind you.  With no other place to go, you descend the lengthy staircase.  It ends in a long hallway, the walls a deep, dark blue.  The hallway itself splits into two directions, one two your right, and another to your left.  Their is nothing indicating which way you should go, so you take your best guess and march off.
 
     (Minor Choice) 
   
     (A) Right
     (B) Left
 
 
By popular vote, we are heading left.  Which... I guess would technically be right, if you were Ib, and not the player.  Because those stairs descend from the top of the screen downwards, the directions would be inverse from her point of view...  But we'll be heading left screen-wise just to comply with Tom's wishes and drag this out as long as humanly possible.  XD
 
---------------------------
 
   Seeing as to how both hallways look identical, you walk off to your right (Our left, technically) to test your luck.
 
    The first thing that appears readily apparent to you is the color around you.  A deep blue, like the sky just before dawn after a summer night, though not nearly as pleasant feeling.  The odd part about it though, was although you could see moderately well, there appeared to be no source of light to be found.  No lamps, no candles, nothing electrically powered.  As if this bizarre place was giving off it's own light.
 
    The hall remained blank, until you reached it's end.  In contrast to the rest of the azure color of the area, a single bright green door rests in the wall.  You try the handle, only for it to click in locked protest.  You give a dissatisfied grunt, before walking away.  With nothing else on this end of the hall, you try the other direction.
 
    On the way back though, something catches you eye.  A painting that you didn't notice before.  Decent, it was called.  It showed a figure descending a staircase.  Simple enough.  It took you another moment though, before you realized that this is where the staircase had been when you had come down.
 
    Now you were really trapped.
 
    No, there has to be some way out.  Some other people here that you could find.  There was no way you could be stuck here, alone...
 
    Right?
 
    You continue down that hall, your steps a bit quicker then before.  Light blue paint dots the floor, getting more and more plentiful as you continue.  You don't pay it any mind, until you realize it spells something.
 
    C  O  M  E
 
    You freeze for a second.  As you look around, you find the same word etched on every surface around you.  You can practically feel some force beckoning you forward.
 
    And so, for whatever reason, you keep marching.  Eventually, you come to the end of the hallway.
 
    Again, a door rests at the end, though this one is an off grey in color.  Curiously, a small desk lies next to it, atop of which lay a single vase.  What resides in the vase, however, draws you attention more then anything else.  In contrast to the color of the rest of the area, a bright red rose rest quietly.  You feel oddly drawn to it, and as no one is likely going to be here to care, you pluck the rose out of the vase to keep for yourself.
Ib
 
    The rose feels oddly warm in your hands, giving you an almost comforting feel.  So, with flower in hand, you march through the grey door, feeling slightly safer.
 
    A single painting rests in this room, but otherwise is small and undecorated.  Something small lies on the floor, and upon further inspection, reveals it to be a green key, which would most likely unlock the door you had first checked.  Before walking off you inspect the picture that hangs on the wall.  It depicts a woman, eyes closed, apparently asleep.  The plaque beneath it, however, contains a message rather then a title.
 
    As the rose wilts, so to will your life rot away.
 
    (Introduction to the life-meter concept:  In Ib, your rose represents you life meter.  Each time you take damage, the rose loses some petals, until you and your rose both fade away.  Normally, in the game, you would be able to refill your life with vases of water throughout the game.  For the sake of the story, I have removed this feature, and am instead giving you 5 hits [the normal max HP] to make it through the whole game.  Certain decisions that you make from here on out may affect your rose's health.  Let's see how you people manage. =3 )
 
    You turn back, satisfied with your finds, and head back towards the green door.  As soon as you leave the small room, you are surprised to find all the blue paint telling you to come has disappeared.
 
     This place was starting to get seriously unnerving.
 
    You continue down the hall, only to be knocked off your feet by the same loud stamping sound from back in the gallery.  When you stand up, much to your own shock, a single word etched in red paint covers the entire floor.
 
T  H  I  E  F
 
    You shake off the shock, breaking into a run.  Before very long, you reach the other end off the hall.  Sure enough, the green key fit's into the keyhole, unlocking the equally colored door.  You step forward, unsure of what you have yet to face.
 
 
----------------------
 
    Ok, that wraps up that section.  No choices this time.  Though, I wouldn't mind knowing what everyone thinks so far.
 
 
  Whooo-eee!  I don't think I have ever written so much for a single story for so long while having ALMOST NO DIALOUGE!  *Cheers*~
 
----------------------------------------------------
 
    The green door shuts behind you, and you almost have to shield your eyes against the stark color change.  Much like how the last room was almost entirely blue, the room had all it's surfaces decorated in a vibrant green. 
 
    There is little to do or see, save for another fork in the path.  Not much else, and you begin to wonder if all there is to this place are surreal scares and pointless wanderings.  Before walking away, a small black speck approaches you.  Upon further inspection, the speck is revealed to be an ant, one that appears to be looking directly up at you.  It's kind of a little off putting how intently the miniscule creature seems to be staring at you.
 
    Either way,  your decision lies before you.
 
    Minor Choice
 
    (A) Go Left
    (B)  Go forward
   
 
 
     (C) Or you could try talking to the ant?
 
 
   You kneel down before the tiny creature, feeling a slight amount of relief that you are not the only creature here in this strange world.  You had always liked animals, especially the small kind.  You even had an ant farm once, a couple of years ago, before you had to get rid of it when your family moved deeper into the city.
 
    "Hello, little ant.  How are you?"  You say sweetly, even though the action is much akin to talking to yourself.  The ant cocks it's head again, an oddly human gesture...
 
    "I am just fine, little lady.  I trust the day finds you well?"  The ant replied, his voices bubbly yet sophisticated.
 
    ...
 
    0_o
 
   "What, is there something on my face?"  The ant continued, sounding confused at your reaction.  "No, no, I understand.  It's not every day you meet an ant such as I, with such refinement and class."
 
    Something in your head just isn't clicking, as you stare, dumbfounded, at what is, for all intents and purposes, a live, talking ant. (That was a lot of commas.  XD)
 
    "Well, say something, lass.  Or are you going to just sit there and stare like a lame duck?"
 
    You, of course, can not come up with a response to such a creature, only managing to take a somewhat shocked step backwards. 
 
   Everything you had seen before, from the flickering lights, to the writing on the walls, could be attributed to the stressed mind of an overly imaginative mind of a young girl.  But this?  This broke every law of biological reason. 
 
    That, or you really were losing your mind.  You don't know if the former or latter is worse.
 
    "Very well, miss.  If you are so intent on playing the mime, could I bother you for a favor?  Somewhere in this part of the gallery lies a painting of my likeness.  I would very much like to see it again, but alas, I can not reach it.  Would you help a gentleman such as I?"
 
    You nod quickly, before running off.
 
    A one-sided conversation indeed.
 
    (A) Right
    (B) Forward
 
 
I was planning on having a few minor choices spread around here, but I really wanted to write a longer segment.  So I did some work arounds to make it a wee bit more smooth for the time being.
 
    Also, I had meant to get this out their much, much earlier, but I got caught up in a mix of Doctor Who and Doctor Whooves.  And now... Well, as a revision to when this was originally typed. it has been waaaaay to long.  I'm still kinda caught up in a mess of things, and when I actually manage to get free time, writing barely manages to squeeze in there.
 
   And now it's really late.  (Again)  But at this point, I'm desperate enough to get this finished that I don't care anymore.
 
--------------------------------------------
 
    You run off, away from the ant.  In relation to everything else you have seen up to this point, it should really have been one of the lesser things to get scared of. 
 
    Still you run down the nearest hall, paying no mind to the sign on the wall. 
 
    Sure enough, you pay for your haste, as a shadowy hand burst from the wall, eliciting a brief scream from you.  You jump back as it takes a swipe at you.
 
 
    Your sudden step backwards causes you to drop your rose, which hit's the ground with a leafy thump.  Your hand immediately goes to your head, as a quick pain shoots through it.  Nothing to bad, but the headache persists.  When you finally look up, you notice the hand that had jumped at you was scratching at the wall, making a vain attempt to grab the fallen rose, but finding it's reach to short.
 
    It took a minute to make the connection, but you remember the message beneath the painting when you got your rose...
 
    This hand was after your life, after a thing as fragile and delicate as a rose. 
 
    You pick up the ruby flower, clutching the rose to your chest as you continue walking down the hall.  Several more hands leap out from the walls, though they don't scare you much.  Like the first, each hand finds itself to short to reach you, and you move unimpeded away.
 
    At the end of the hall lies that painting the ant spoke of, as well as another door.  Figuring it was a least worth a shot first, you try the door, and are quite unsurprised to find it locked.
 
    Without another thought, you pull the ant painting off the wall, and begin your walk back.  The painting isn't even much worth inspecting.  Just a simple black figure resembling the aforementioned creature.  It looked like something that even you could have drawn.
 
    Still, the ant had asked to see it, and with the door locked, you didn't have much else to do.
 
     After managing your way back through the hall of grabby limbs, you find the ant still sitting there.  You half expected him to be wearing a top hat and sipping some tea, but he wasn't.  He was just sitting there, much like a dog would, waiting for you.
 
    "Ah, splendid!"  The ant shouts as you approach him.  "You have retrieved my glorious visage!  Tell me, young girl, how does my likeness strike you?  A masterpiece, yes?"
 
    The ant keeps prattling on, ignoring you completely, though talking like you were still there as he stared with rapt attention at the painting you had leaned up against the wall.  You shrug off the weirdness of the whole encounter, making your way down the path that you had opted not to take previously.
 
     This path was decorated with a number of paintings, each portraying some kind of yellow shape.  Each painting seemed to expand on the previous, adding more and more to it.  And they were named aptly.  Prologue,  Chapter 1,  Chapter 2, Chapter 3, and Chapter 4.
 
    It ended in a door, much like the other, save for the fact that this one actually gave way when you tried to open it.  On the other side lies a narrow hallway, a hole torn deep into the floor.  You gaze down into the void, unsurprised to find that it seems to go on forever.  Between this side of the floor and the other, lay a single, precariously placed plank of wood that looked like it would barely be able to support you.
 
    Still, there is nowhere else to go, so you cross, one rickety step after another.  Much to your own surprise, you make it to the other end without anything unfortunate happening.
 
    You come across another door on the end, moving through it just as easily as the last.  Immediately on the other side, there is a painting to match the previous set.  Closure, it was called, and though still a shapeless yellow mass, it seemed more complete then the rest.
 
    Lying on the ground right next to it lies a green key, and if the previous colored room was any indication, this would unlock the door into the next area.  Other then the key and the painting, stood one of the statues from The Death of the Individual sculptures.
 
    Without another thought, you pick up the key and turn to leave.  You had barely taken a single step, when something made a sound behind you.  You turn, and nothing is there, though the unnerving headless statue seems a bit... closer.
 
    You take another step, keeping your eyes on the sculpture.  Sure enough, the statue takes another step closer to you in response.
 
    A surge of panic surges down your spine, and you turn to run.  You don't turn back, but you can hear the harsh clacks of the statues feet behind you.  As soon as you rush through the nearest door, you stop for a moment at the gap on the other side.  As the statue bursts through the door behind you, you decide to take your chances with the rickety board, moving as fast over it as you dare.
 
    The statue still gives chase, though it's heavy weight causes the aged wood to creek and give way.  You barely make it to solid ground as the platform vanishes beneath you.  You waste no time in heading out of the room, shutting the door behind you just as the loud crash of plaster echoes behind you.
 
    You dare not look back, instead pressing forward.  You pass by the ant, who is still ranting as if you were there, and through the passage of dark hands, until you make it to the locked door.  The key you gathered fits into the lock perfectly, disappearing a moment later as a small click is heard.  With a deep breath, you pass into the next room.
 
    The walls here are a soft brown, and would be reasonably safe feeling in comparison if not for the pair of large cat eyes staring down at you.  To your left and right are another pair of paths, each looking the same the other.
 
    ...Where to go now?
 
    Left seems to have served you well so far, so that is the direction you head off into. 
 
    You emerge into another room, it's walls a soft brown like the last.  Nine pillars dot the sides, each with a red cloth draped over it.  The ninth pillar, however, seemed very out of place, its existence alone making the room oddly asymmetrical.  Unlike the other pillars, it lacked a red curtain, instead, a crudely drawn stickman sat there.  You look at the stickman cautiously, as if it would jump at you like the Death of the Individual statue from before.  It doesn't move under your gaze, so you turn away to keep exploring.
 
    The moment you do, a loud splotch sounds behind you, nearly causing you to let out a yelp in surprise.  After taking a quick glance behind you to ensure nothing is about to swallow you whole, you take a deep breath to regain your ladylike composure.
 
    Reproaching the pillar reveals a splatter of yellow paint.  Upon closer inspection, as small message can be read.
 
    "Play hide-and-seek?"
 
    A light skittering sounds next to you, and you nearly jump again.  You look up, only to find the stickman no longer there. The same noise echoes from behind you, and you turn to see all the red curtains waving gently as if a breeze had just blown through.
 
    Looks like you have no other choice.  You'll have to play it's game...
 
     Pick a pillar and try your luck.  Were could stickman be hiding? :3
  This part is completely randomly generated ingame, so let's see if you have better luck then me here.  I have never actually made it through this puzzle without taking damage.  Let's see if you people can fair better?
 
    Pick a pillar. (I already have the correct answer and booby-trapped numbers in mind)
1
2
3
4
5
6
7
8
 
 
Ha.  Very intuitive, Tom.  Color me impressed. Indeed, I booby-trapped #7. And I'm rather disappointed in Daniel.  "Lucky number 7" Is one of the most well known superstitions of the modern age.  You would be hard pressed to find someone who didn't know about it, and in fact, you are the first person that I had ever encountered as such.  So... we're going with pillar #2...
 
--------------------------------------
 
    You approach the first pillar to your left, which you guess would make it the second pillar.  Pulling aside the curtain adorning it reveals a painting of a single musical note.  From the top of the frame drips red paint, and it looks like someone took their hand and drug it across the middle, leaving a slash of red over the note.  It's slightly unnerving, but not a whole lot else.  You pull the curtain closed again, and take note of something...
 
    The telltale ring of metal rings was absent when you drew the curtain.  You try to pay it no mind, as you turn to walk off.  Something else is off though, and you immediately take note of it as well.  Your footsteps, one of the only sounds that you have been hearing recently, was silent.  As a test, you clap your hands together, and again, silence.  You repress the urge to scream, as it dawns upon you that there would be no point in it.
 
    All the sound in the room has vanished.
 
    There isn't much else you can do to help that fact, so you run off to find the stickman.
 
-------------
Pillar?
 
 
Ok then.  Popular vote demands pillar six.  Let's do it!~
------------------
 
    You walk quickly to another pillar, each step you take sounding with an earsplitting amount of nothing.  Coming to a stop at one of the pillars closer to the back, you tear away it's curtain without a second thought. 
 
Tangled Memories by emi-em.deviantart.com
 
 
   ...
 
   Bound in Thorns 
 
    This...  This couldn't be real...  It was you.  But a painting like that couldn't possibly exist here.  It was impossible.
 
    With a frantic hurriedness, you replace the curtain, blocking the disturbing painting from view.  After taking a few long breaths to steady yourself, you walk away, only to find a small scrawl of yellow at your feet.
 
    "I'm waiting.  Come find me.~"
 
    You can't wait to leave this room...
 
--Pillar; 1,3,4,5,7,8?--
 
 
 
Come on, people.  This is the last puzzle of this chapter.  I really want to move on to the actual cool stuff that happens in the game, but you all seem bent on making this a long a trip as humanly possible!
----------------------
 
   You run back closer to the room's entrance, stopping there a moment to catch your breath.  This place was really starting to mess with your head.  If you didn't find a way out soon, it is anyone's guess what could happen...
 
    Approaching the pillar that was closest to where to stickman originally was, you pull aside it's curtain.  Behind it is a painting of the night sky.  It's a nice piece, far more so then the previous.  You have to squint a bit to see the glinting stars in the painting's background, as it seems almost like an actual night.  The stars glitter back warmly, making you smile a bit.
 
    You leave the pillar alone, turning back to the room.  You feel significantly calmer...
 
    With a low drone that made the ground rumble under your feet, it grows darker in the room, almost to the point where you can barely see your hand in front of your face.
 
    You can hear your loud intakes of startled breath, and take a moment to thank the return of the sound.  As you turn back to the pillar, you find that the moon had vanished from the painting, leaving only a cluster of stars.
 
    There was still no indication of where these rooms got their light from, but now there was barely any of it...
 
 ------------
 
Pillar; 3,4,5,7,8?
 
 
Ok... There are two pillars that hurt you, one of which has already been technically ruled out, one correct pillar, and five pillars that just do creepy things.  And yet... Somehow... You are managing to pick none of the interesting ones.  I'm beginning to question how this is going, because it's getting ridiculous. Seriously, there is like, one more neutral pillar left.  COME ON PEOPLE!
 
---------------------------
 
    You wander through the dark room, until you make it to a pillar that you are pretty sure you hadn't been to before.  In retrospect, you kind of wish you hadn't covered the pillars back up when you left them, because now your not entirely sure which pillars you have or haven't been to anymore.  Either way, you pull aside another curtain to reveal...
 
   Nothing.
 
    You squint a bit, thinking it may be a trick of the darkness.  But upon further inspection, you find that there is indeed absolutely nothing on this pillar.  You shrug it off, and continue looking.
 
---------------------------
 
Pillar; 3, 4, 5, 7?  Come on, people.
 
 
If ya say so... Pillar 3
---------
 
     You wander not far through the dark, until you come to yet another pillar that your pretty sure hasn't been checked yet.  Pulling it's curtain aside reveals a painting of what appears to be fang of some kind.  It seems simple enough, and after a moment of nothing happening, you decide to just walk off. 
 
    You barely take on step, before tripping on... something.  You hit the ground with a hard thud.  A sharp pain shoots down your whole body, but it's gone a moment later.
 
    Shrugging it off, you move to pick up your rose, which had flown from your grasp when you fell down.  As soon as you pick it up, even in the darkness, you see several petals fall...
 
    (Hits remaining: 4)
 
 
Been awhile sense I've written anything substantial... Again.  I hope nobody is disappointed in me.  ;_;
 
----------------------------------------------------------------------------------------
 
 
   There are only a few pillars left that you can pick, so you have to be getting close, right?
 
    Upon reaching another pillar, which by your count would be the fourth, you reach up to pull away it's curtain.
 
    Before you can though, you hear something behind you.  You quickly turn around to see, much to your surprise, the stickman.  At first, you think it to be a trick of the faded lights, but as he continues to walk on, you come to the realization that he is, in fact, walking away.  What made the sight even more ridiculous looking then a two-dimensional figure walking around, was the fact that it had a looney-toons style hobo bag slung over his shoulder.  Had you been in any other situation, one may have found the sight humorous...
 
    "Um... Mister stickman?"  You half-whisper after a long moment of staring in disbelief.  "Weren't we playing a game?"
 
    The stickman freeze in place, spinning around on his heel, if in fact he had one to spin on at all.  The miniscule figure stared at you, with the most menacing glare you could possibly expect from someone without any discernible facial features.  It was... disconcerting.
 
    "Were do you think I'm going!?"  It cried out in the most terrifyingly cute voice ever.  "I wanted to play a game!  And all you did was pitter around and screw things up!  If I didn't know any better, I'd say you were picking everything wrong on purpose!"
 
    You stare in shock at the little creatures outburst, but that doesn't stop it's tirade.  "Do you know the odds of getting every single pillar wrong?  No, didn't think so!  It's 1 and 64!  And that order?  1 in 512!  And do you know the odds of the writer getting nearly everything wrong twice, and then you doing the same?  One in TWELVE THOUSAND TWO HUNDRED AND EIGHTY EIGHT!!"
 
    You just stared wide eyed at the stickman, who gave a huff before turning around a continuing his march.  You didn't entirely gather what he just said, but you obviously did something wrong.  After the shock had worn off, you finally noticed that the light in the room had returned to normal.  Or what passed for normal in this place.
 
    "And take this with you!"  The stickman yelled back, throwing a small object in your direction, before disappearing into the distance again.
 
    Whatever it was exactly that he threw at you, it looked vaguely like a fish and was carved from wood.  Seeing that there was no harm in it, you take the odd carving with you.
 
    As you return to the juncture that first lead you into the pillar room, you are caught a bit off guard at first by the giant cat face carved into the wall.  It had neither moved nor changed sense you were last here, but it was still off putting, especially given that you weren't exactly used to the strange things around this place.
 
    You proceed into the other path, and are immediately met with a big mess of boxes and half covered paintings and sculptures.
 
    Something in your head clicks.  This place... One of the guests at the exhibition earlier mentioned that there were far to many of Guertena's works to show in the main part of the building.  Could this be the storage area for all the other pieces?  It didn't explain all the odd happenings, but it would give reason to the massive amount of artwork here.
 
    It's hungry.
 
    Huh?  You look around for the source of the voice, but end of seeing nothing.  Of course, you don't know what exactly you were looking for.  For all intents and purposes, there were no other people here.  It may have just been another ant of something...
 
    Kitty is hungry...
 
    Kitty?  Hungry?  What did that mean?  You shake off the chill going down your spine, and hurry out of the room.  There was nothing overly interesting in that room anyways, other then the giant alabaster heads staring at you...
 
    As you come back into the juncture, you come to rest against the wall with a sigh.  There was nowhere else to go, having explored everywhere you can find.  It looks like you were stuck again.
 
    You fumble with the wooden fish, simply to keep your mind occupied. 
 
    Kitty is hungry...
 
    Hm...  Cat's like fish, right?  Figuring you might as well try, you walk up to the colossal feline statue at the back of the room.  Holding up the carving to it's mouth, you find a tiny slot there shaped just like the fish carving.  You place it there, and a small click echoes through the room, followed by a cat's meow...
 
    A small passage opens at the base of the structure, and you crawl through, steeling yourself for whatever may lie beyond it...
 
Chapter One Complete~

Ib: Prolouge - The Gallery

(I plan to edit this to a more coherent version of the sake  of my blog.  Until then,  I'll just keep it in the club's current setup.)  
 
 ...You find yourself in the shoes of Ib, a young girl of nine years.  Let the game begin.
 
image
 
 
    ------------------------------
 
    In the early afternoon, under a grey sky...
 
    Ib and her parents were on their way to an art gallery, showing the works of the renowned artist Guertena.
 
    "Did you remember everything, Ib?"  The kind voice of her mother asks.  "Oh, do you have your handkerchief? You know, the one you got for your birthday?   Keep it safe in your pocket.  Don't lose it."
 
    ---------
 
     You walk into the art gallery, the white walls gleaming under the faint sunlight dripping through the windows.  Sharply dressed people can be seen not far away, admiring the various abstract arts.  The place practically bleeds of high society.  And you are no different.  You look up at your parents, dressed equally as fine as everyone else, and your mother returns your gaze with a kind smile.  "Well, we're here.  This is your first time at an art gallery, isn't it, Ib?"
 
    You nod silently, still slightly lost in the strange environment.
 
    "We're here to see an exhibition of works by an artist named Guertena.  And they don't just have paintings, but also sculptures and all other kinds of creations!  I don't doubt that even you will enjoy it, my dear."
 
    She must have caught on to your mild look of bewilderment, as you are not used to places like this. 
 
   Regardless, you follow your parents into the next room, stopping at the reception desk.  You can't quite make out what your parents are talking to the receptionist about, but it sounds complicated.  Looking past them, you see the wide variety of art that lies beyond. 
 
    "Can I go look at the pictures?"  You say quietly, not really wanting to interrupt.  Your mother looks down at you briefly, before patting you off.
 
    "Very well.  You can go on ahead.  Just don't go to far.  And don't bother anyone."
 
    You walk off into the gallery, looking past all of the different pieces of art.
 
    Which do you want to look into? (Minor Choice)
 
    (A) Look at the paintings
    (B) Look at the murals
    (C) Look at the sculptures
    (D) Talk to some of the people
 
   (Notes on minor choices;  They represent the wandering the player would have to do before solving a puzzle or figuring out where to go next.  In Ib, this often leads to some interesting text and/or some foreshadowing.  Nothing will come of it, but it should be interesting to play around with)
 
 
You chose to look at the various paintings covering the walls.
 
    With a slight spring in your step, you skip up a nearby staircase.  The joining room is much like the one you were just in, in all it's stark white undecorativeness.  As you pass by a window, you notice the sky had brightened significantly sense you first left for the gallery.  A comforting warm light filters in through the window.
 
    Putting that thought aside, you approach the first painting.
 
    Woman Taking the Newspaper
 
    The title of the painting sums up the work quite well, as it is just that.  A woman, still in her nightgown, a steaming cup of coffee in one hand, reaching for the morning paper.  You can't help but twist your head slightly at the work, for as well done a piece it is, it seems underwhelming in color and tone.
 
    Most of the other paintings seem to follow in a similar vein.  Simple people, faces, and positions, often at off-putting angles.  Expression, The Coughing Man,  Worry, all express the same feeling, and one that was not entirely soothing.
 
    You shake off the peculiar feeling, moving to another painting.  This one stands out from the others, as it is a beautifully done picture of a woman.  She looks as if she is leaning on the frame, the rest of her body fading into the dark background as she smiles sweetly at the viewer.  The Lady in Red, the plaque reads.  It's a nice picture, but you can't help feel like it watches you as you walk on.
 
    You pass by several more paintings, many with titles that your young mind can't read, until you come to another particular one that catches your eye.  You can't see it's name, as an oddly dressed man stands in front of it.  The painting depicts a man, dangling from a rope that has been tied around his feet.  His face is blank, and his eyes seem to look through you, rather then at you.  
 
    Even for it's unsettling look, you find yourself staring at it anyways.  Just then you notice that their has been a constant noise beside you.  Looking over, you find the man next to you still staring intensely at the painting, though his hands were repeatedly opening and closing the small silver lighter in his hands, echoing with a small clack every time it shut.
 
    Having had your fill of the paintings, you decide to look into something else.
 
    What to do now?  (Minor Choice)
 
    (A)  Look into the sculptures.
    (B)  Look into the murals
    (C)  Talk to some of the other guests
 
 You remember your mother's caution against bothering people, but a little interaction couldn't be that bothersome, right? 
 
    Hesitantly, you walk up beside the young man in the odd garb.  You don't say anything as he looks down at you.  He simply walks away with a smile, giving you brief pat on the head.  Before you walk off yourself, the obscured title of that last painting is revealed.
 
    The Hanged Man
 
    Still very off-putting. Moving on, you come across another man standing next to a trio of sculptures.  Death of the Individual, says the plaque at the exhibit's base.  A set of female mannequins, all headless, all wearing the same thing. 
    "I think what Guertena was trying to say here is that 'The Individual' lies in one's expression."  The man beside you says, and you wonder if it was more a muse to himself, as he doesn't turn to face you.  "Which is why all these figures lack heads, you see.  What do you think?"
 
    He finally looks down at you, indicating he was in fact talking to you.
 
    The idea goes mostly over your head, so you answer with the first thing that comes to mind.
 
    "I just think they look scary..."
 
    The man chuckles a bit, turning back to the statues.  "Well, that is understandable for a young girl like you.  Just try and think they are not losing their heads as they are losing their very personalities.  Of course, I suppose that is a bit of a scary thought in and of itself.  And..."
 
    The man keeps prattling on about things that you can barely understand, so you take the moment to walk away.  The man doesn't seem to even notice that you left.
 
    You continue wandering deeper into the exhibition, trying not to bother anyone else.  Still, a few conversations catch your ear.  A little girl, a bit younger then yourself, bagging her mom for a cat after seeing a picture of the same animal, and an older couple standing beside another sculpture.
 
    "Guertena sure is an obscure artist, wouldn't you say?"  The man said, studying the piece before him with a whimsical smile.  "Probably only tiny art galleries like this one could get away with an exhibition of his work.  It would be nice if more people knew about his work though..."
 
    "It's seem like there are so few pieces here though...  I thought their would be more." The woman beside him said, though the look on her face is more of confusion.  The man at her side laughs for a brief moment.  "I  don't think it would be possible for them to show everything here, and leave room to walk around!"
 
    Figuring that to be enough eavesdropping, you walk into the next room, only to find that you have looped back around into the room you started in. 
 
    You can't help but wonder briefly, what and where all the other Guertena artworks lie...
 
    Only two choices left.  You people are good at dodging your objective. ;)
 
    (A)  Sculptures
   (B) Murals
 
 
  Congratulations, Tom, Hannah.  You have successfully chosen every single option, other then the one that actually advances the story.  *Slow claps*
 
    "Oh good.  This thing made it in here.  Just in case we ever need a slow-paced ovation."  *Slow claps again.*     ~GLaDOS
 
    Also, this is the prologue.  I'm playing through the game as I write this so I know exactly what is going on, and it is humorous, If slightly agitating, to have to run around talking to every single optional person just to set the mood here.  *Laughs*
 
    Anyways, I just combined the last two options for this one...
 
-----------------------------------------
 
     You loop back down, inspecting the sculptures as you do.  The first set is, of course, The Death of the Individual, in all it's headless glory.
 
    The next sculpture has caught your eye several times, though the people who had been looking at it before seem to have cleared out. 
     "??? of Spirit"
     Try as you might, you can't sound out the first word properly.  It really wasn't worth dwelling on, not when the statue itself was worth far more attention.
 
 
    A single red rose, standing taller then you, coils around itself, standing strong and tall.  Like many of the other pieces here, there is a single element that Guertena seemed to have infused in all his works.  It almost appeared real, and if you didn't look closely, the stone sculpture would easily be mistaken for a real flower if not for it's size. 
 
    It's a truly lovely piece.  You would have stayed at it longer, but a familiar presence walks up behind you.
 
    "Are you having fun, Ib?"  Your Mother asks sweetly, ruffling your hair a bit.
 
    You nod a bit, though you only half look up to your mother.  She  chuckles a bit in response, giving you another pat on the head.  "Well, your father and I aren't far.  If you need something, just come and get us.
 
   You give another nod, watching out of the corner of your eye as she walked off.  You trot off in the opposite direction.
 
   At this point, there is very few exhibits that you haven't already seen, or at least passed by.  They all had the same gritty realism to them, often expressing concepts that you couldn't wrap your head around.  They were still fun to look at, at the very least.
 
    Alas, there was one piece that seems to have avoided your attention up until this point.  A large mural was sketched across the wall, reaching quite far.  It was the odd one out compared to the work around it, as it was fuzzy and dream-like, in contrast to the lifelike edge everything else seemed to possess.
 
    F... Fa... ???  World
 
    Again, the title is to complicated for you to read entirely.
 
    It doesn't help that the small text is made hard to read by the flicker lights.
 
    Wait... What?
 
    You immediately snap up to looker around, only to find that their is no one else in the hall.  The lights overhead have stopped flickering, though they were giving off only a tiny amount of light, dropping the gallery into a night-like darkness.  Without any hesitation, you run off to find your parents.  Some part of you is surprised, while the other is not, when you find that they, nor anyone else, can be found anywhere.
 
    Loud footsteps echo behind you, and you quickly whirl around to see who it is.
 
    Nothing.  But the footsteps continue to grow louder.
 
    Next stop is the lobby, empty as the rest of the rooms.  You try the door, but the locks on in click in protest, something which you find odd, given that there are no obvious locks on it.  The window too, was sealed tight for no apparent reason.  Outside it was total and complete darkness.
 
    The shock of these events just now starts to set in, a cold chill running down your spine.  You are alone, and trapped in a strange place.  The footsteps had grown to a loud drumming, beating against your ears with each echoing thump.
 
    You run, panicked, though you have no destination in mind.
 
    The world around you seems to be working against you, each painting and sculpture that you pass bending the laws of reality.  The Coughing Man choughs, fruit falls from still-life paintings, splatting in a mess of paint on the ground, eyes shift to watch you move pass.  And whenever you look, it seems like it was never there.
 
   In your mad dash, you find yourself beneath the same painting that this all started at. 
 
    You freeze before it, as it has changed its appearance sense you had last seen it.  It's colors practically glowed, it's surface moving like water.  Blue paint dripped from behind the frame, covering the wall.  The plaque beneath it had managed to remain untouched though, though the words had changed...
 
    Come down below, Ib.  We'll have some fun.
 
    You take a step back, horrified.  And then another.  And another, until your back is against the far wall.
 
   With each a loud stamp, great letters of blue paint etched themselves into the floor before you, and then everything was silent.  No omnipresent footsteps, no anything.  Only the sound of your own labored breathing.
 
    C  O  M  E    I  B
 
    Hesitantly, you get up, noticing that the blue paint that had been splattered everywhere had left a trail away from the mural.  Despite your better judgment, you follow it.  It leads you to the same exibit that you last saw your parents at. 
 
    A huge mural lays painted onto the floor, it's name painted at it's base.
 
    Abyss of the Deep   
 
    It was a simple painting.  Simply some kind of deep sea fish, looking though as if it was about to swim right up out of the ground.  What was unusual though, is that the trail of blue paint lead right into it, breaking right through the guardrails and fading into the water. 
 
    You take a step forward, standing atop the mural.  It takes a moment for you to realize that you are up to your ankles in water, standing half-submerged in the painting.  The logical part of your mind is yelling for you to stop,  but your curiosity gets the better of you.  You take another step forward, falling into the abyss of the deep.
 
   And then, darkness.
 
 
 
     PROLOGUE END